Hey Eggies!
We completed the zero-downtime maintenance on 11/5 10:30. Details of this update are as follows:
Game Mode Updates
[Horror Hunters] Update
Update Time: 11/6 10:00
1. The brand-new 4v4 light-horror limited-time mode [Peek-a-Spook] is now live! Players will split into two factions, [Investigators] and [Anomalous Creatures], for a hide-and-seek Battle. Hide or catch them back? Everything can turn around in an instant!
2. [Pixel Magic Box] Limited-Time Surprise Drop! Join [Peek-a-Spook] for a chance to get a [Pixel Magic Box]! Open the Magic Box in your Warehouse for a chance to increase its rarity or get a Valuable Collectible directly. Do not miss out, Players. Come join now!
3. The Monster [Egg-Eater] has a new Disguise form. In this Disguise form, its bite DMG will be greatly increased, so watch out, Players!
4. When Modudu's passive is triggered, the duration of the status icon will also be extended by 30%.
Eggy Island Update
Update Time: 11/6 10:00
Horror Hunters - Egg-Eater Lands on Eggy Island. Is That Bush Beside You Actually an Eggy?
Seats, bushes, phone booths... Why are the island's familiar sights suddenly moving? The Egg-Eater fun interaction has arrived on the island. When Players approach the Egg-Eater and join "Hide and Seek Transformation", they can randomly transform into island Decorations, switch Decoration looks, or become the Egg-Eater to give their friends an unexpected surprise!
When a friend stops near you, you will have a chance to "eat" them up in one bite and take them on a stroll around Eggy Island! If an Eggy gets "eaten," do not panic. Tap "Break Free" to escape. Want to see through the masters of Disguise around you? Pick up a Harpoon. Land a hit to break their transformation and expose your friend on the spot!
Will you blend into the scenery and wait for friends to come close, or wield a Harpoon and hunt for masters of Disguise? Come put on a super-fun transformation game of hide and seek with your friends!
Easter Egg: To avoid scaring the baby Eggies, the Egg-Eater secretly removed its sharp teeth before arriving on the island. Hehe!
[Hype] Series Gameplay Updates
I. New Perk Cards
-No Heartburn, Rarity [Purple]: After taking DMG from a hero, 100% of the HP lost from that DMG will be restored as healing over 3 seconds. Cooldown: 10 seconds.
-Lay Down the Law, rarity [Blue]: After you deal DMG to an enemy hero, the DMG it deals to you is reduced by 20% for 4 seconds.
-Flashstep, rarity [Supreme]: Gain the Hype Skill Flashstep. Use this skill to move a short distance. It can be cast 3 times in quick succession and has a 40s cooldown.
-Prodigal Son Kick, Rarity [Purple]: Gain the Hype Skill Prodigal Son Kick. Use this skill to dash a short distance, then kick out a soccer ball that tracks the nearest enemy within range, dealing DMG and knocking them back. Cooldown: 25 seconds.
II. New Equipment Cards
[Protective Veil]
-Magic ATK +15, Max HP +300. Gain Physical DEF and Magic DEF equal to (5+Lv./3+Magic ATK*10%).
[Adrenaline Dentures]
-Physical ATK +25, Attack Speed +25%, Max HP +150. When HP is below 40%, gain 50% Physical Lifesteal for 2 seconds. Cooldown: 45 seconds.
[Shockproof Exoskeleton]
-Max HP +175, Physical DEF +45. Crit DMG taken from normal attacks is reduced by 30%.
[Thermo-Melt Drill Bit]
-Max HP +150, Physical ATK +30, Cooldown Reduction +10%, Physical PEN +30%.
[Soulreaper Scythe]
-Max HP +200, Physical ATK +20, Cooldown Reduction +5%. Normal attacks against enemies deal extra DMG equal to (20+4*your Lv.+50% Physical ATK) and restore HP equal to (120% Physical ATK+10% of lost HP). Cooldown: 8 seconds.
[Prism]
-Physical ATK +25, Attack Speed +50%. Normal attacks have a 25% chance to trigger a beam that bounces up to 6 times (8m refraction range), dealing 60+3*hero Lv. Magic DMG to enemies hit. Cooldown: 3s.
[Who's Rotten? - Ideaverse] Mode Rotation
[1 of 4 Identities] will be temporarily unavailable. The all-new limited-time Mode is [Magic Thief Escape]. Large numbers of Magic Thief Eggies have invaded, and Enforcer Eggies are mobilizing now. Bring them to justice!
Class Composition: Magic Thief Eggy x7, Enforcer Eggy x3
Mode Rules: Enforcer Eggy wins by knocking down all Magic Thief Eggies within 180 seconds. Magic Thief Eggies cannot use Knockdown. If any Bad Eggy survives to the end, they win!
Event Updates
[Ranger Knight Fran] Treasure Arrives
Event Time: Available on 11/6 00:00
Event Scope: All players on the server
Event Details: Spend 8 Iris Coins during the event to get 1 chance to smash a golden egg, with a 50% discount on your first 3 attempts. Smashing golden eggs may yield the action [Knight's Ceremonial March], the emoji [Take the Long View], and more! You are guaranteed to receive the new Epic Outfit [Ranger Knight Fran] within 9 attempts!
Special Reminder: [Demolition Master Su] will be delisted this Thursday at 23:59. Please plan your draws wisely so you do not miss out!
Double 11 Subsidy Special Offer
Event Time: 11/6 00:00-11/24 23:59
Event Scope: All players on the server
Event Details:
1. After the event begins, a new batch of [Subsidy Items] will be added to the Mall, including outfits, Accessories, interactive special effects, and more;
2. During the event, each Eggy can claim a 1,000 Egg Coin Subsidy allowance to purchase Subsidy Items in the Mall at the Subsidized Price. After the Subsidy allowance is used up, items can still be purchased at their original price;
3. During the event, Eggies can spend their own Subsidy allowance to gift Subsidy Items to other Eggies. Each Eggy can only receive 1 gift at the Subsidized Price. (There is no limit on gifts sent at the original price).
Peek-a-Spook Incoming
Event Time: 11/6 10:00-11/19 23:59
Event Scope: All players on the server
Event Details: During the event, join the event and complete goals to claim event tokens. Collect enough event tokens to claim the Eggy Accessory [Horror Badge], [Mouse Headwear], and a Horror Hunters Membership Trial Card - 7 Days.
New Mall Items for Direct Purchase
Event Time: 11/6 00:00-11/12 23:59
Event Scope: All players on the server
Event Details: The new Action [Note Bounce] will be available directly in the Mall. Get it for just RMB 1.
[Gold Treasure] Update
Event Time: Available on 11/6 00:00
Event Scope: All players on the server
Event Details: Gold Treasure Accessories have been updated! 5 brand-new Accessories, including [Sticky Notes], [Picnic Plate], and [Apple Glasses], are here! Players, hurry and use your Gold to bring them all home!
[Bottle Cap Treasure] Update
Event Time: Available on 11/6 00:00
Event Scope: All players on the server
Event Details: A new season of Bottle Cap Treasure outfits is here! Busy Egret, the Birdwatching outfit, Crimson Retro outfit, and Orange Commuter outfit are ready to lead the trend! Log in to Eggy Island now. More beautiful outfits are waiting for you to collect!
[Weekend Hustle]
Event Time: 11/9 00:05-11/15 23:59
Event Scope: All players on the server
Event Details: [Weekend Hustle], free Iris Coin giveaway! Complete goals to claim Iris Coin×6, the [Daydreaming] Action, and a [Ranked Party Protection Card]! Invite your Eggy Friends and claim the rewards together!
Tip: If you like the [Prodigal Son Kick] Action, remember to join the event this week to claim it!
[Egg Rank Rush] Event Starts!
Event Time: 11/6 00:00-11/12 23:59
Event Scope: All players on the server
Event Details: During the event, Eggies below Phoenix Egg Rank can gain 1 extra star the first time each day when they earn stars in Ranked Parties. The star gain effect will not carry over to the next day.
Eggyverse & Workshop Updates
Resource-Related Updates
1. The Resource Pack feature is now live, allowing owned resources to be exported as Resource Packs and transferred between different maps or accounts.
2. A new "Outfit" category has been added to File Management, allowing you to create and upload outfit resources.
[Story Animation] Update
Material Switch Tracks now support editing units with multi-slot outfits enabled: in "Track Properties - Material Parameters - Outfit Slot," you can select the outfit slot assigned to the current track.
[Thank-You Gift Box] Feature Update
When used on Eggy Island and related sub-islands, the Thank-You Gift Box only supports displaying Official thank-you gifts.
Other Updates & Optimizations
1. The view rotation Block in the Editor now has a view lock feature: tap the Lock button on the Block to lock view rotation, then tap the Lock button again to unlock rotation.
2. Turning a unit's shadow-casting effect on or off now refreshes in real time within the scene.
3. Increased the cap on extra file usage for maps.
System Update
Eggyhood Now Supports Secondary Password Protection
Eggyhood name changes are now covered by Secondary Password protection. Go to [Settings → Party → Secondary Password], turn on [Enable for Eggyhood], and protect your Eggyhood name!
Adjustments & Optimizations
[Ranked Parties] Adjustments & Optimizations
1. Fixed an issue where Item Boxes were not displayed in [The Crocodile's Maw].
2. Fixed a floor collision issue in [Magic Ring Array].
3. Fixed an issue in [Just Dance] where items could not be picked up after using Shrink.
4. Fixed an issue in [Wrench Fight] and [Look Out Below!] where the Eggy camera was too high.
5. Fixed an issue in [Storybook Journey] where players could get stuck in the floor at the start of a match.
6. Fixed an issue in [Yarn Run] and [Knitting Needle Nightmare] where Lunge could not be used to get onto ropes.
7. Fixed an issue in [Dessert Tray] where Accelerate had no speed-up effect.
[Hype] Series Adjustments and Optimizations
In this update, we have optimized the [Hype] series modes across controls, the interface, and more, bringing you smoother and clearer battles!
I. Max Attack Speed Cap Adjustment:
-The overall Attack Speed cap has been increased from 250 to 350. Enjoy even faster attacks!
-All heroes' normal attack frames and animations will be compressed by the same amount as Attack Speed increases.
-Related Attack Speed equipment has received corresponding stat adjustments.
II. Interface Presentation Optimizations
1. Card Interface Update
(1) Expanded the card text area and added stat icons, making stat values easy to read at a glance.
(2) Added stat icons and key highlights to the equipment card panel, making equipment effects easier to compare.
(3) Added skill ownership tags to hero-exclusive cards to show the specific skill bound to each card (such as a passive skill).
(4) Added category tags for Perk Cards. We also standardized the effects, values, and description style of hero-exclusive cards. 2. Skill Description Text Optimization
(1) Added setting options. Players can set skills to show detailed or brief descriptions by default. When a detailed or brief description is selected, the corresponding description will appear by default when the skill description screen is opened.
III. Control Experience Optimizations
Ranged Normal Attacks - Precise Aiming: Press and hold a ranged normal attack to bring up precise aiming options, making it easier to lock onto targets accurately.
IV. [Hype] Series Optimizations
(1) Custom Layouts can now be set separately for each hero.
(2) Typing on the hero selection screen now displays speech bubbles, improving communication.
(3) A Search bar has been added to the card selection screen in the Training Ground, allowing you to quickly find the cards you want to learn about. V. Hero-Exclusive Card Balance Adjustments: This update adjusts some hero-exclusive cards.
(1) Rocky
-Supreme card "Untraceable" downgraded to Purple.
-Purple card "On a Whim" downgraded to Blue.
-Purple card "All Trick, No Treat" upgraded to Supreme.
(2) Deviled Egg
-Purple card "Earthsplit Back Suplex" downgraded to Blue.
-Supreme Card "Huge Strides" downgraded to Purple.
-Supreme Card "Kinetic Recovery" enhanced.
Before Adjustment: "Cannon Punch" converts 100% of the DMG dealt to Eggies into a Shield, lasting 5s.
After Adjustment: "Cannon Punch" converts (100% + 7% of the user's Max HP) of the DMG dealt to Eggies into a Shield, lasting 5s.
(3) MC Spitfire
-Supreme Card "Freestyle" adjusted to Blue.
-Supreme Card "Hip-Hop Echoes" enhanced.
Before Adjustment: "Rap God" duration extended by 1.5s.
After Adjustment: "Rap God" duration extended by 2.5s.
(4) Little Flame Byrnes
-Supreme Card "Clad in Flames" rarity downgraded to Purple.
-Purple Card "Ember Shield".
Before Adjustment: Detonating "Kindling" grants a Shield equal to 35 + 25% Magic ATK + 3% Max HP for 2s. After Adjustment: Detonating "Kindling" grants a Shield equal to 35 + 25% Magic ATK + 5% Max HP for 3s. (5) Rose Knight
-Blue Card "Thrust Pursuit".
Before Adjustment: When "Flower Sword Stab" hits, Movement Speed increases by 20% for 2s.
After Adjustment: After "Flower Sword Stab" is cast, Movement Speed increases by 30% for 3s.
-Purple Card "Thorn Sword"
Before Adjustment: "Withering Sword" deals 30% splash DMG within 5 meters with each attack.
After Adjustment: "Withering Sword" deals 50% splash DMG within 8 meters with each attack.
-Supreme Card "Thorny Overgrowth" rarity reduced to Purple.
(6) Reddy
-Blue Card "Ground Slam" enhanced.
Before: When the first phase of "Grand Debut" hits an enemy with a thrown dagger, it also knocks them airborne for 1s.
After: When the first phase of "Grand Debut" hits an enemy with a thrown dagger, it also knocks them airborne for 1s, and the first phase deals +50% DMG.
-Supreme Card "Rebel Spirit" enhanced.
Before: Within 6s after landing from "Grand Debut," Reddy's Enhanced Normal Attack does not consume Exercise Points.
After: Within 6s after landing from "Grand Debut," Reddy's Enhanced Normal Attack does not consume Exercise Points, and Enhanced Normal Attack DMG is increased by 40%.
-Purple Card "Protect" enhanced.
Before: When Reddy lands after "Grand Debut," apply a Shield equal to 150% of Reddy's ATK to all allies within range.
After: The moment "Grand Debut" is cast, apply a Shield equal to 150% of Reddy's ATK to all allies within range.
-Purple Card "Hit the Weak Spot" rarity reduced to Blue.
(7) Thunder Granny
-Purple Card "Bolt from the Blue" enhanced.
Before: "Charmbolt" no longer paralyzes enemies, but DMG dealt is increased by 100%.
After: "Charmbolt" DMG increased by 100%.
(8) Prickles
-Supreme Card "Training Results" enhanced.
Before: Prickles throws "Scattered Darts" twice.
After: Prickles throws "Scattered Darts" three times.
(9) Fin-isher Eggy
-Purple card "Back-Up Plan" raised to Supreme.
Before: The second hit of "Twin Fin-ishers" deals 50% more DMG to enemies and inflicts Stunned for 1s.
After: The second hit of "Twin Fin-ishers" deals 70% more DMG to enemies and inflicts Stunned for 1s.
-Supreme card "Dodge and Weave" lowered to Purple.
-Purple card "Tricky Fin-isher" lowered to Blue.
-Purple card "Spin for Pain" buffed.
Before: When using "Enhanced Normal Attack" in succession, each hit deals 10% more DMG than the previous hit.
After: When using "Enhanced Normal Attack" in succession, each hit deals 15% more DMG than the previous hit.
VI. Rotation Removal and Adjustments for Some Perk Cards
(1) Some [Hype] series cards are temporarily removed from the card pool
-Blue and Purple rarity "Karma" cards rotated out of the card pool.
-Blue and Purple rarity "Parting Gift" cards rotated out of the card pool.
-Blue rarity "Group Stride" card rotated out of the card pool.
-Blue rarity "Friend of Nature" card rotated out of the card pool.
-Purple and Supreme rarity "Short Breather" cards rotated out of the card pool.
-Purple rarity "Penumbra Treant" and "Sacred Radiance Treant" cards rotated out of the card pool.
(2) [Hype] Series Card Adjustments
-Blue rarity card "Spring Cat" upgraded to Supreme.
-Purple rarity card "Victory Anthem" lowered to Blue.
-Supreme rarity card "Rapping Time" lowered to Blue.
-Supreme rarity card "Gigantamax" lowered to Purple.
-Supreme rarity card "Miss Bunny" lowered to Purple.
-Purple rarity cards "Group Shield," "Group Interference," "Group Weakened," and "Group Big Mad" lowered to Blue.
-Purple rarity card "Refresh": cooldown changed from a fixed 120s to 60s.
-Supreme rarity card "Shield Conversion" lowered to Purple.
VII. [Hype] Series Equipment Balance Adjustments
(1) Equipment Buffs
-[Iron Arm] Properties Buffed
This equipment has long struggled to compete in output efficiency and Basic Stats. We reworked its properties around the "skill-to-normal attack" loop and added a Movement Speed boost to that normal attack, helping it connect the final step for chasing and kiting.
-Old Effect: +30 Physical ATK; +10% Cooldown Reduction; after casting a skill, your next normal attack deals an additional 70% Physical ATK as Physical DMG. Cooldown: 1.5s.
-New Effect: +30 Physical ATK; +10% Cooldown Reduction; +100 Max HP; +15% Attack Speed; after casting a skill, your next normal attack deals an additional 70% Physical ATK as Physical DMG and increases Movement Speed by 20% for 2s. Cooldown: 1.5s.
-[Pulse Orb] Properties Buffed
This equipment's passive effect has long performed below expectations. We have expanded its effective radius, increased its bonus coefficient, and further strengthened the Light Ball's poking power.
-Old Effect: Magic ATK +30, Cooldown Reduction +10%. Your next skill deals 55 + 10% Magic ATK as DMG to the target and enemies within a 6m radius. Cooldown: 12s.
-New Effect: Magic ATK +30, Cooldown Reduction +10%. Your next skill deals 55 + 15% Magic ATK as DMG to the target and enemies within a 12m radius. Cooldown: 12s.
Also, Light Balls fired by this equipment will no longer be blocked by walls.
-Equipment Basic Properties Enhanced
[Giant Gloves], [Crusher Gauntlets], and [Titanium Jacket] gain 5 Physical DEF.
[Protective Vest] gains 10 Physical DEF.
[Alloy-spiked Club] gains 5% Attack Speed.
[Photon Crossbow] gains 10% Attack Speed.
(2) Physical Equipment Adjustments
-[Souped-up Slingshot] Property Adjustments
-Old Effect: Physical ATK +50.
-New Effect: Physical ATK +45, and gain additional Physical ATK equal to (character level * 1).
-[Phantom Crossbow] Property Adjustments
Its role has been changed to armor-piercing equipment focused on Attack Speed and Physical PEN.
-Old Effect: Physical ATK +20, Cooldown Reduction +10%, Physical PEN +30%. Normal attacks deal an additional 25 Physical DMG, doubled against enemies with more than 50% HP.
-New Effect: Physical ATK +30, Attack Speed +30%. Physical PEN +30%. Normal attacks deal an additional 10 + 1 * hero level Physical DMG.
-Basic Properties Adjustments
[Star-shatter Crossbow] and [High-Frequency Pulse Blade] Physical PEN reduced by 5.
[Tracer Knife] Physical PEN reduced by 10.
(3) Defensive Equipment Adjustments
-[Protective Suit] Properties Enhanced
As defensive equipment, Protective Suit provided too little Max HP, and its Shield ratio was limited, making it hard to become a top choice. We have shifted its value toward taking DMG, while removing Cooldown Reduction to prevent it from continuing to occupy a utility slot.
-Old Effect: +100 Max HP, +25 Magic DEF, +10% Cooldown Reduction, gains a Shield equal to 7% Max HP every 10s.
-New Effect: +275 Max HP, +25 Magic DEF, gains a Shield equal to 12% Max HP every 10s.
-[Frostheart Armor] Property Adjustments
-Old Effect: +250 Max HP, +35 Physical DEF, +10% Cooldown Reduction. For every 300 Max HP lost, releases an ice ring that deals true damage equal to 5% of own Max HP to nearby enemies and applies a 15% Slow for 3s. 4s cooldown.
-New Effect: +200 Max HP, +35 Physical DEF, +10% Cooldown Reduction. For every 300 Max HP lost, releases an ice ring that deals Magic DMG equal to 5% of own Max HP to nearby enemies and applies a 30% Slow for 3s. 4s cooldown.
-[Steam Chain] Property Adjustments
-Old Effect: Max HP +350. Every 10s, the next normal attack deals additional True DMG equal to 5% of your Max HP.
-New Effect: Max HP +350. Every 10s, the next normal attack deals additional Physical DMG equal to 5% of your Max HP.
-[Surging Armor] Property Adjustments
Surging Armor's equipment properties were all defensive, while its offensive value relied entirely on its passive. This time, Magic DEF has been replaced with Physical ATK and Magic ATK, giving it a foundation for output while taking DMG.
-Old Effect: Max HP +200; Cooldown Reduction +10%; Magic DEF +20; when taking DMG from an Eggy, gains a 1% DMG bonus and 2% Movement Speed bonus for 4s. At 6 stacks, gains an extra 10% DMG bonus and 15% Movement Speed.
-New Effect: Max HP +200; Cooldown Reduction +10%; Physical ATK +15; Magic ATK +15; when taking DMG from an Eggy, gains a 1% DMG bonus and 2% Movement Speed bonus for 6s. At 6 stacks, gains an extra 10% DMG bonus and 15% Movement Speed.
-[Reflective Vest] Property Adjustments
Reflective Vest had a rather limited role. Aside from reflecting a small amount of DMG, it lacked a unique purpose and was especially hard to use against Lifesteal builds. We have added a Heavy Strike effect and strengthened its Basic Stats.
-Old Effect: Max HP +200; Physical DEF +35. Enemies that use normal attacks on you take Physical DMG equal to 1% of your Max HP.
-New Effect: Max HP +200; Physical DEF +45. Enemies that use normal attacks on you take Physical DMG equal to 2% of your Max HP and receive a 40% Heavy Strike effect for 4s.
VIII. [Hype Arena] Map Adjustments
-Podium: Fixed an issue where jumping could cause players to get stuck. Adjusted to a two-stack structure.
-Boxing Glove: In later shrink phases, terrain could easily form around Cylinders. After the adjustment, the shrink center will avoid Cylinder positions.
-Springboard: Added a reset countdown display after using the Springboard, making it easier to judge the reset time.
IX. Problem Fixes and Optimizations
-Fixed an issue where Heavy Strike could stack repeatedly, and where Lifesteal effects from equipment and healing effects from hero skills were not affected by Heavy Strike.
-Fixed an issue where the Timer for Equipment Card "Steam Chain" did not follow its built-in cooldown.
- Optimized the randomization logic for Equipment Cards to help ensure each round offers at least one card type suited to the character, avoiding situations where 3 DEF items appear in the Mage card pool.
- Optimized the classification of some Perk Cards: "The Anchor" and similar cards are now classified as Tank cards, while "Dual Volley" and similar cards are now classified as Marksman cards. They will no longer appear in some hero card pools.
[Amazing Ebby] Adjustments & Optimizations
1. Lilibud Exclusive [Resonant Bellbond] Adjustment: Cooldown changed from 18 seconds to 16 seconds. The Shield gained from active casting now lasts 8 seconds. If spellcasting is interrupted, the Shield will no longer disappear early.
2.Added Secondary Password operation restrictions to the Ebby Backpack and Growth systems. Once enabled, Password verification is required when consuming or using certain resources.
3.Optimized the position of the information panel pop-up for the Ebby Exploration Old Harbor entrance.
4.Fixed an issue where pop-up Tips in the Gallery system displayed incorrectly in some scenes.
[Crazy Farm] Adjustments and Optimizations
1. "Harvest Frenzy" Adjustments:
-After a week of training, the Mutants have gotten smarter. They will no longer run onto the grass outside the track, reducing the time and distance needed for each round trip.
- Fixed an issue where some players had incorrect seed unlock progress in "Harvest Frenzy."
- Ceramic and Blazing mutations will now also be added to "Harvest Frenzy" as battle mutations.
- Fixed an issue where some players could not add mutations in the Seed Machine. Combat mutations can no longer be drawn in the Seed Machine while Fruit Spirit Transplant is not completed.
- The Seed Machine can now replace the Combat Basic Mutation of attack crops with other drawn Combat Basic Mutations (such as Lightwave and Crystal).
- The DMG stats in "Harvest Frenzy" can now still be viewed after switching devices.
- Growing attack crops will no longer display ATK or cooldown time.
- Fixed an issue where, after the Mutant Invasion ended, the attack action could sometimes repeat when attacking crops.
2. Aloe Vera series seeds have been added to the Seed Synthesis prize pool. Players can continue to get Aloe Vera seeds (including Normal, Exotic, and Shifting Colors) through Seed Synthesis.
3. Fixed an issue where the seed "Mad Elephant Pumpkin's Longing" stopped growing after being harvested.
4. Fixed an issue where the facing direction and outline of some plants did not match.
5. Fixed an issue where some Players could not use Fruit Spirit Transplant.
6. Fixed an issue where mutations such as Blood Moon and Starry Sky displayed incorrectly on new plants.
7. Fixed an issue where the temporary slot above the action bar did not appear after getting new seeds in certain situations.
8. Fixed an issue in the "Crazy Bamboo Basket Toy" where fruit could not be picked up properly on Eggy Island.
9. Fixed an issue with the cooldown value display for Fluffy Puff.
[Fright Night Escape] Adjustments & Optimizations
1. Optimized the rules for determining Survivor air pressure calibration penalties: during the period from the start of the calibration process (when the sound plays) until the progress bar appears, stopping coal mining no longer triggers the calibration failure penalty.
2. Fixed several issues with the Rickshaw Driver.
(1)The following issues were fixed before this week's update:
- In "Sacrificial Piece," rickshaws moving at high speed can be destroyed by attacks (only rickshaw creatures created by "Drop Off" and parked in the scene can be destroyed).
-When a Survivor overlaps with a rickshaw-created Creature, the Hunter's normal attack can neither destroy the rickshaw nor hit the Survivor.
-After leaving driving mode, stamina cannot recover if it is not full.
-Passing through a parked rickshaw-created Creature while downed will make it impossible to keep driving for the rest of the match.
-Boarding the boat in driving mode will not trigger "Drop Off".
-While under the "Heart Gouge" status, Stunned immunity did not work properly, causing the dash to be interrupted.
(2)The following issues were fixed in this week's update:
-Getting off normally would also incorrectly trigger the cooldown for an interrupted "Hit the Road". (Using "Drop Off" or "Sacrificial Piece" normally will no longer put "Hit the Road" on a 5-second cooldown.)
-Getting on and off frequently may cause the "Ride" button to remain visible.
-Triggering "Egg Insurance" while driving caused an abnormal Teleport location.
3. Improved the Rickshaw Driver control experience:
(1) Optimized Ride for teammates who are not downed: When an empty driver passes within 30 meters of you, you can tap "Reserve Ride" to enter the "Waiting for Pickup" state. Enter the Ride range to automatically get on. "Waiting for Pickup" can be canceled manually. This state automatically ends when the driver picks up a passenger or moves more than 50 meters away from you.
(2) Optimized the driver's hit Volume while in driving mode.
(3) Optimized the movement animations for the knockback effects of the Coachman's "Chariot Charge" and "Sacrificial Piece".
(4) Added a short cooldown to prevent accidental taps for "Chariot Charge".
(5) When the Butler is riding in a rickshaw, "Soul-Stealer" can no longer select the Coachman driving that rickshaw.
4. Fixed an issue where, when a downed Survivor was being gradually rescued by a teammate, the avatar bar display was the same as the "Breaking the Cocoon" self-heal display.
5. Fixed an issue where, after the Doctor selected the in-match Growth "Painless Treatment", all Survivors could heal teammates without affecting interactions.
6. Fixed an issue where Dark Punch "Earth-Shaking Slam" could get stuck in flight and fail to fall in certain situations.
7. Fixed an issue where, after the Noble was affected by "Giant Egg Slayer", all subsequent Clones became super-large Eggys.
8. Fixed an issue where the Executioner's "Life-Reaping Scythe" could be thrown onto rickshaw-created creatures and the Underworld Serpent's "Judgment's Eye".
9. Fixed an issue where Shadow Claw had no recovery after hitting created creatures with cat normal attacks in cat form. (When hitting created creatures and dealing DMG, it will now be consistent with all Hunters and enter the short recovery at the end of the attack action. This is not the long Wiping the Knife recovery after hitting a Survivor. Cat normal attacks include: normal attack, "Cat Leap", and "Shadow Strike".)
10. Fixed an issue in Nightless Terror 2v8 mode where the unstuck prompt popped up while outside the exit gate.
Movement Stick Optimization Update
Added a new control setting: Left Stick Restricted Area toggle (Settings → Controls → row below Left Stick). This will not affect the current player's settings. It is off by default. When enabled, screen edge protection mode will be restored, and areas to the left and below the movement stick cannot be reached by dragging.
Game Mode Lobby Interface Optimization
Optimized the display of the Voice Chat button in the Mode Lobby. Added display states for Open Chat, Listen Only, and Muted.
Eggshell Adjustments and Optimizations
1. Eggshell video sticker playback now supports jumping to a specified time.
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